Working across different studios and projects allowed me to develop a wide range of creative and technical skills related to level design, environment art, and gameplay production.
I enjoy combining gameplay-focused thinking with atmospheric world building and close team collaboration.
Hard Skills
• Level Design & Greyboxing
• Gameplay Space Design
• Environmental Storytelling
• 3D Environment Art
• Modular Environment Creation
• World Composition
• Traversal & Encounter Design
• Top-Down and Survival Level Design
• Quest & Dialogue Design
• Narrative Design
• Placeholder Asset Creation
• Basic 3D Animation
• Architectural Visualization
• Gameplay Prototyping
• Asset Optimization
• Prefab Creation
• Documentation & Workflow Organization
• Version Control Systems (Git)
Soft Skills
• Team Collaboration
• Communication Across Disciplines
• Iterative Problem Solving
• Creative Thinking
• Workflow Organization
• Adaptability
• Fast Learning
• Attention to Composition and Atmosphere
• Self-Management
• Documentation Creation
• Working in Agile Development Environment
• English B2
Software & Engines
• Unity Engine
• Unreal Engine (basic workflow knowledge)
• Blender
• Affinity Photo
• Miro
• Git (Fork, SourceTree)
Stwórz łatwo własną witrynę internetową z Webador