Welcome to my portfolio.


Please explore a selection of my recent level design and environment work for games.
Each project includes visual case studies, gameplay layouts and design breakdowns.

Take a look at this huge room with a view of giant monster as a main theme.


Here’s another room from the same project with a different atmosphere and gameplay structure.

Another area from the same project, built around tighter traversal spaces and environmental exploration puzzles.

Additional screenshots, top views and layout shots from various projects and environments created over the years.

Design and greyboxing

The following greybox layouts present early design stages focused on gameplay flow, traversal and spatial composition before the final environment art pass.

Finished and published games: 

Green Hell: Spirits of Amazonia (VR)

Tracked: Shoot to survive

Thank you for exploring my projects and design work.

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